Better to have everything right in place before you start than have to pause the game because images are going blurry. You can open the quick menu to adjust headset position easily enough, and I found I was doing this as a matter of course for each new game or session I tried. Chances are you'll lose that sweet spot after half an hour or less and have to readjust, which can upset your immersion. You'll find that you need to adjust the headset while playing, and it'll take a few minutes to find that sweet spot. I have one ear lower than the other like some kind of mutant but it's not a problem. You can also recenter the screen once it's on your face by holding the Options button down for two seconds, and you'll probably spend a fair bit of time tweaking the fit depending on how weird your head is. The cool rubber that sits around your eyes and nose is comfortable too, especially for those of us who wear glasses, and there's very little light able to creep in. It rests more on your head and back of the skull, supporting the weight of the unit rather than it hugging your face. The headset also sits more comfortably on your head than the Vive, which tends to grip your face like a pair of scuba goggles. But being able to adjust the headset screen and push it forward and back feels great. Getting the headset screen and vision right takes a little bit more tweaking as it's a personal set-up. If you struggle to set this up you shouldn't be allowed around plug sockets, basically. It's a great example of smart product design and idiot-proof clarity. Anyone who's tampered with a PC recently or calibrated the convoluted HTC Vive will appreciate a step-by-step walkthrough without any complications. Every cable is labelled and the printed instructions are a big old floor book that basically says "do this, fool". If you struggle to set this up you shouldn't be allowed around plug sockets." "It's a great example of smart product design and idiot-proof clarity. It's an everyman approach that always serves Sony well and offers plenty of room for growth depending on who picks up the PS VR after the excitement of the initial launch calms down.Īfter 10 days playing with the unit and multiple virtual reality games there's a lot to discuss, from comfort and accessibility down to individual games and whether VR has a real future on consoles. While HTC Vive and Oculus Rift have grabbed the imagination of the development and hardcore PC gaming community, PS VR is unashamedly aimed at the traditional console player and surrounding family, where pop culture brands like Batman, Star Wars and Call of Duty can have a home alongside experimental games and novelty experiences. PlayStation VR arrives tomorrow, the first home virtual reality unit designed for a mainstream market. The PS VR headset, PS Camera, DUALSHOCK 4 wireless controller, PS Move controllers and PS VR aim controller are all sold separately from PS5.Throw on the headset and you're in a different world within seconds. The new HD camera for PS5 is not compatible with PS VR. Selected games may require PlayStation®Move motion controllers or be compatible with the PlayStation®VR aim controller. Visit /camera-adaptor for details)įor the best PS VR experience on PS5 we recommend using a DUALSHOCK®4 wireless controller. To set up your PS VR with your PS5 console you’ll need your PlayStation®Camera for PS4™ (Model CUH-ZEY1 or CUH-ZEY2) and a PlayStation®Camera adaptor (no purchase necessary. Play a back catalogue of supported PS VR games on your PS5 consoleĮnjoy faster and smoother frame rates in select PS VR games.Ĭonnect your PlayStation®VR to your PS5 console to enjoy supported PS VR games. Play supported PS VR games on your new PS5™Ĭonnect your PlayStation®VR to your PS5 console to enjoy supported PS VR games.
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